BACKGROUND & EXPERIENCE
www.unexpected.com

webdev@unexpected.com
415-863-3506

Technical Expertise:
C
JAVA
PERL/CGI
JAVASCRIPT
HTML
6502 assembler
Z-80 assembler
PL/1
68000 assembler
370 assembler


Education:

B.S., Computer Science, Brown University, Providence, RI

Awards:

Software Publisher’s Association Elementary Education Award, Classroom Computer Learning Software Award, Incider Magazine Editor’s Choice & Best of 1986, Parent’s Choice Honor Award (2), Media & Methods Education Award, A+ Magazine All-Stars, American Library Association Outstanding Software 1988, Family Computing Magazine Critic’s Choice, Consumer Electronics Show Showcase Award

Speaking Engagments:

Applefest (keynote address), New York Junior Academy of Science, New School for Social Research, ComputerFest, National Council of Teachers of Mathematics
   
P
ROFESSIONAL EXPERIENCE
 

 
Independent Web Developer (current)
Design and development of web games. tools and sites
   using JAVA, PERL, HTML, JAVASCRIPT.
Clients include:
Diesel Design, NDB, Turing Studio, Girlsource, Vibrant Health, Stephens McCarthy. Sky-Rocket, GameVantage, NDA Media, OpalRough, ReacTV, MapWest and many others...
President, Unexpected Development (1992-1997)
Founder, owner and executive of videogame software development company. Supervised a staff of 15 in developing over 20 successful products for Acclaim, US Gold, Viacom, Williams, Absolute, THQ, Post-Linear, 20th Century Fox, Headgames and Hi-Tech.

Dir. of Development, Scholastic Software (1987-1990)
Supervisor of internal software development at Scholastic, the world's largest producer of educational software for schools. Creative and technical director for Microzine, an award-winning bi-monthly software magazine. Responsibilities included editorial direction, supervision of programmers and artists, software design and programming, project scheduling, hiring of employees, budgeting, selection and management of free-lancers.

Independent Software Developer (1983-87, 1990-92)
Developed microcomputer software in the educational and entertainment fields on contract for such clients as Scholastic Software, CBS, Computing Ahead and C.A.P. Software, and conceived & authored these software products:

STAR TREK an action game
McDONALDLAND a game for young children
MATH SHOP Scholastic's best-selling software series for 17 years
STORY MAKER a story-book creation program
HOLIDAY FUN an action game with a Christmas theme
A.I. an artificial-intelligence-based learning system for games
SUCCESS WITH READING a reading skills game using the "cloze" process
BASIC WIZARD a utility that enhances the BASIC environment

Video Game Designer, Atari, Inc. (1982-83)
Designed and programmed graphics-based games for the Atari line of home computers. Implemented a BASIC interpreter for the ATARI GRADUATE computer.

Mathematics Instructor, Amity Agency (1981-82)
Managed and taught S.A.T. preparatory course for high school students.

Software Engineer, CODEX, Inc. (1980-81)
Designed data compression modules for use in multiplexed communication systems using dynamic adaptive compression algorithms.

additional skills:
writing (fiction, humor and playwriting), editing, proofreading, tormenting telemarketers